Starting from the first building, the player can issue orders to their settlers to construct a series of buildings, each of which has a limited number of specific types of units it can produce. To do so, the player must meet a production requirement for each specific type of building.
At the end of each order, the player gives their settlers a set number of work points, allowing them to accomplish whatever task they are given. Work points are not a finite resource, and more and more points can be assigned as one's settlers perform tasks. Supply points are lost whenever settlers perform a task that produces units of a type that is not needed, and workers can earn supply points. Supply points are also lost when work points in a settlement are spent. Supply points are used to purchase units of the same type, and will not be regained until one's settlers have performed another task. Supply points are added to a settlement's supply when the supply is replenished with manna.
There are multiple towns in the game. Each town contains its own market and a settlement market. The player must purchase houses for their settlers (which can be built on a plot of land in the player's own settlement) and shops for their settlers (which can be built on a plot of land in the player's own settlement), or else their settlers will be unhappy.
Buildings are placed with a click of the mouse. There are a variety of buildings, including houses (which provide a crude form of lodging), shops (which provide a crude form of exchange), towers (for defense), and workshops (which provide a crude form of processing); see the Settlers III tutorial for a complete list of buildings.
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